#include "unmoveobject.h"

UnmoveObject::UnmoveObject(int x, int y,QPixmap p1,QPixmap p2) {
    sx=x,sy=y;
    actionP.append(p1);
    actionP.append(p2);

}

QRectF UnmoveObject::boundingRectF()
{
    return QRectF(this->pos().x(),this->pos().y(),this->boundingRect().width(),this->boundingRect().height());
}
